Tuesday, August 16, 2011

JavaRis

As practice in programming languages in general, I came up with the idea of implementing Tetris in each of many languages. The first: Java. I went through some tutorials on writing Java Applets (very archaic indeed) and went to work on my first attempt. I hit a few road-bumps along the way but it was straight forward for the most part. I spent most of the time making the art in paint.net. The actual coding was pretty quick.

It's far from finished, but most of the important stuff is implemented. Right now you just have the ability to move a single Tetris square around the playing field using the arrow keys.
Check out my progress at my school homepage.

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