Friday, August 12, 2011

Summer Game Jam 2011

I'm participating in a small, weekend game jam with some friends from the campus GDC. We have about 10 people, so we split off into 2 teams. We used a random word generator to come up with our initial designs. My team is going to work with the Angel Engine for our project which will be excellent because I have very little cpp experience. We've had a rough time getting the ball rolling with this engine despite the impressive provided demo code, so we may switch over to FlatRedBall tomorrow.

Oh, our design is based off the words "chameleon", "planet", and "catastrophe" and we're approaching it as a puzzle-platformer.

Day 2

We got past our initial issues with the engine and made some decent progress but ran into another roadblock today. We want our character to be able to climb walls but we haven't been able to find a good way to monitor collision detection. The default physics handles collisions nicely but there's no easy way to tell when two particular objects are colliding with each other. Its too late to switch to a new engine now so we're just working with what we have and will probably end up with an unfinished product.

Day 3

We didn't get anything done on our final day. I slept pretty late from being up trying to solve our collision problem. We found a possible solution before the end but it would be a hacky one. If I proceed to work on this any more in the future I will ask the engine designers for advice on how to implement climbing.

Now back to my other projects!

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